![stick rangers 2 hacked stick rangers 2 hacked](http://cache.hackedfreegames.com/uploads/games/pictures/293/p0Z5ECOU4W46U.jpg)
Currently 10 special upgrades are available. Special upgrades are introduced in ver1.3, which consists of upgrades that gives miscellaneous changes to the game. This gives a maximum multiplier of 8.93 by having 4999 monsters on screen where r=0.9998. Where r is the number of monsters on screen divided by the maximum amount of monsters. The multipler is calculated by the following formula:
![stick rangers 2 hacked stick rangers 2 hacked](https://thumbs.dreamstime.com/z/cartoon-man-businessman-watching-panic-computer-screen-you-have-been-hacked-message-stick-drawing-conceptual-129393195.jpg)
Since ver2.5, all monster's money drop will gain a multiplier if the number of monsters is not less than three quarters of the maximum monster amount. Shoots an orange beam directed at the Monster Box that increases the frequency at which monsters are spawned when the box is not clicked.Has a height of 10 boxes - must be killed eight times before finally destroyed.Creates 20 Delta Feathers per boss LV when killed.When bar is full, the boss will spawn a string of Yellow Box Snakes equal to the population upgraded on the monster itself.Like the standard monsters, bosses still affect the monster counter.Īll monster groups have bosses, but they all vary in some way. Using this, it is possible to upgrade a specific group of monsters to a maximum of level 600. This upgrade allows the player to upgrade the monster group in question past level 100 by intervals of 10 levels per boss killed. This was changed in ver2.2 where they still attack, but moves back to the fixed position without caring about whether the monsters in its way are slain.Ĭurrently there are 4 classes: Boxer, Gladiator, Sniper, and Magician.īosses are special monster upgrades that create one large version of the original monster with a large amount of LP, and occasionally special abilities. Before ver2.2, stickmen will slay the enemies before moving back to its fixed position. At "MOVE" mode, stickmen move towards monsters, while at "FIX" mode the current coordinate will be marked down and stickmen will stay at the specified position and will move back to the specified position if they are moved away, attacking monsters in its way. Each stickman has a position coordinate determined by a value from 0 to 63, which correspond to the 64 horizontal 8 pixel grid with 0 being leftmost and 63 being rightmost.
![stick rangers 2 hacked stick rangers 2 hacked](http://cache.hackedonlinegames.com/uploads/games/pictures/733/pGB16J2SDDGFJ.jpg)
Since ver1.8, stickmen can be set to move towards his nearest monster to attack or stay at a fixed position. This was changed in ver3.2, where stickmen can be upgraded an additional 100 times, and is only available for purchase after boss kills. Before ver3.2, stickmen were upgraded to a maximum of 100 times. Each stickman can be upgraded 200 times, where each upgrade increases their LV by 1. Before ver1.9, the 8th stickman was not possible to obtain, as the cost was 1 over the limit. The game starts with one free stickman and more can be bought. Stickmen attacks monsters when they are in range. However, after a boss reaches LV 50 and was killed once, further killing of the boss will not give out Jewels (even though the Jewel +1 is displayed), making the current hard limit of Jewels 200 (50 from each of the 4 types of bosses). The current amount of Jewels is shown as (a/b) in the upgrade tabs for upgrades requiring Jewels, where a is the number of Jewels that can be used to buy the upgrade and b is the total number of bosses killed. Each enemy gives out variable amount of Money which are affected by various upgrades, while each boss monster give 1 Jewel when killed in addition to Money. Money is obtained by killing any monster, while Jewels can only be obtained from killing boss monsters. The two currencies existing in the game are Money and Jewel. It has no effect on the gameplay, although some may use it for speed-runs. The timer on the top left corner shows how long the current game session is. Maxing out all stickmen and monster upgrades and collecting as much cash as possible is considered to be the aim. In ver3.1, the box did not charge on its own, possibly because of optimization issues, and only clicking or some other methods will charge the box which greatly reduces difficulty. When the number of monster in the screen reaches 1000, the game is over. Players can drag their stickmen to anywhere they desire, while fighting is automatic and stop when stickman is dragged like in Stick Ranger. The Monster Box takes 1 minute to charge for each spawn, though clicking (and holding) the box will charge the box faster. The Monster Box spawns monsters which have to be killed by the stickmen when it is fully charged. The game is over when the monster count reach its default limit, 1000.